If you are curious about android and android application programming, then you either want to develop an android application or build an application for you, and want to know more about your application technology. Anyway, this article will answer all your questions about programming Android applications.
Learning to code can be a complex and difficult experience. Most of the time, it’s not even clear where to start, but before you start, you may have a lot of questions to answer.
Knowing the different types of languages can give you a clear idea of which programming language to choose for different types of applications. Although Java is the official language, Android applications can be built in other languages. Since you are mainly interested in creating an Android application, there are several options to consider.
If you want to develop an Android application, the first step is to choose a language. The differences between the different Android programming languages can be a bit complicated and subtle. Choosing which one to start with requires understanding their personal strengths and weaknesses.
These are the programming languages currently used for Android development:
Java – Java is the official language for Android development and is supported by Android Studio. However, it has a steep learning curve.
Kotlin – Kotlin is the latest Android language and the second official Java language; it’s similar to Java, but easier to understand in many ways.
C/C++ Android Studio supports C++ with Java NDK. This allows for local encryption, which is very useful for things like games. However, C++ is more complicated.
C# — C# is a slightly more beginner-friendly alternative to C or C++, and it confuses more code. It is supported by some very useful tools, such as Unity and Xamarin, which are great for game development and cross-platform development.
BASIC-An additional option is to learn BASIC and try Anywhere Software’s B4S IDE. This is a simple yet very powerful tool, although it is definitely more niche!
Corona/LUA – Another cross-platform tool built on LUA, which greatly simplifies the application building process and allows you to call native libraries.
The best way to develop an Android application is to keep downloading Android Studio. This is a type of software called IDE or Integrated Development Environment. It comes as a package of the Android SDK and it is nothing more than a set of tools to facilitate Android development. This gives you everything you need to get up and start in one place.
This method refers to official tutorials and documentation from Google, and you will find most libraries and free codes to improve your application, as well as tutorials that focus on this method.
Android Studio has gathered strength in recent years to make life better. Features like visual designer and suggestions make the process smoother, while continuously adding advanced and powerful features, making it easy for developers to implement cloud storage and other features.
For every mobile application developer around the world, Java is the first and most popular programming language for Android applications. One of the reasons is that it is only the official language for Android application development, which means that it is the most One of the supported languages is an app built on the basis of most of the apps in Google and the Play Store.
Java itself was developed by Sun Microsystems as early as 1995 and is used in many programming applications. The Java code is executed by a virtual machine, which runs on the Android device and interprets the code.
Unfortunately, Java is also a bit complicated, and if you’re a beginner, it’s not a very good language. This is the biggest obstacle faced by people who are planning to start Android application development. Java is an object-oriented programming language with confusing topics like constructors, null pointer exceptions, checked exceptions, and so on. It’s not very readable and you’ll be using a lot of code to handle simple things.
Adding the Java SDK may make things more complicated – it can be difficult for beginners to know what is Java and what is Android! Developing using this route also requires a basic understanding of concepts such as Gradle, Android Manifest, and XML markup language. For this reason, there are many communities in Java, and it is also one of the most versatile and widely used.
So, is it the best programming language to learn? Of course, especially for those who want a complete Android development experience, deep learning Java is the best starting point if you ask me.
For those who are concerned about complex code, you can mainly work with the designer and follow the tutorial to deal with more complex stuff. However, if you are a beginner and looking forward to making games, or you are just starting to learn for the sake of learning, and you want to get some valuable items from scratch, then I suggest you start something simpler once you get the hang of it. more basics, let’s return to this question.
Kotlin has recently emerged as the “other” official language for Android development. Some speculation suggests that this could boost the language’s popularity and become the next Swift.
Like Java, Kotlin runs on the Java virtual machine. It can also be fully interoperable with Java and will not cause any obstacles or increase the file size.
The main difference is that Kotlin requires less “boilerplate” code, meaning it’s a more streamlined and easier to read system. It also eliminates errors such as empty period exceptions, and even prevents you from ending each line with a semicolon. If you are learning to develop Android applications for the first time, this is a great programming language.
That said, you know that Kotlin is definitely an easier starting point for beginners, and the fact that you can still use Android Studio is a big plus. However, it’s still not as simple as using Unity’s C#, and community support is still in its infancy. In fact, you currently need to download the beta version of Android Studio to get immediate support.
However, Kotlin should definitely grab your attention and can provide an easier entry point for “proper” Android development, which may be why Google introduced it in the first place.
If you ask me, it is really not recommended to go this route to develop Android applications. Android Studio uses Android Native Development Kit to provide support for C/C++. This means you’re going to be writing code that doesn’t run on the Java virtual machine, but runs natively on the device and gives you more control over things like memory.
C# is basically a simpler, purely object-oriented version of C and C+ developed by Microsoft. Microsoft’s basic goal is to bring the power of C++ and the ease of use of Visual Basic, which is a bit like a simplified version of Java.
Unity is a “game engine”, meaning it offers things like physical calculations and 3D graphics, as well as IDEs like Android Studio. It is an open source tool, you can make your own games very easily and the community is strong which means you can get a lot of support. With just a few lines of code, you can set up a basic platform game in less than an hour. It is very powerful and is used by most game studios in the Google Play Store. It is also multi-platform.
Our understanding of C# is to try to provide the powerful features of C through Visual BASIC. That’s because BASIC (Beginner’s Common Symbolic Instruction Code) is a lot of fun to use, and it’s an absolutely ideal starting point for learning to code.
Unfortunately, it is not officially supported by Android Studio and you cannot use it in Unity or Xamarin. The good news is that Anywhere Software has a little-known option for developing Android applications in BASIC called B4A. This is an acronym for “BASIC 4 Android”, and as you would expect, you can write Android applications with BASIC. For most programmers who want to develop Android applications, it is certainly not the first choice, but it is always good to have more options.
B4A is designed as RAD, or Rapid Application Development Environment. There are many other smart design decisions that can make life easier, and if you have any questions, there is a very supportive community here.
This is a great way to learn the code, and you can use it alone to build some very powerful applications. However, it is not ideal for making advanced games and is again affected by the “unofficial” option, so it is more difficult to create something that fits the details of the material design, and you find it more difficult to work. Will only be a professional manufacturer with basic. Another major disadvantage is that it is the only option on the list that is not free.
Corona offers another fairly simple option for developing Android applications, while still giving you a lot of power and control. You will use LUA for coding which is much easier than Java already and most importantly the Corona SDK will make things easier. It supports all local libraries, allowing you to publish on multiple platforms.
It is mainly used to make games, but it can also be used in many other ways. You need to use a text editor like Notepad ++ to enter your code, and you can run the code on the simulator without having to pre-set it. When you’re ready to create and deploy an APK, you’ll be able to do this using online tools.
It requires basic coding skills, but it provides a good and gentle introduction to the world of programming. But at the same time, it must be limited and only a few steps away from entering the realm of “application builders”. This is especially useful for people who want to make things relatively simple and don’t care about developing their coding skills or becoming a professional. If you want to use features like purchase in the app, you have to pay. The same goes for using native Android APIs.
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Finally, the last big “easy” option you can choose to build Android applications is Phone Gap, unless you switch to the Application Builder program.